Game Design Document Writer

intermediatecreativeMin 16K context

Helps turn a game concept into a structured game design document. Captures the core loop, mechanics, progression, economy, controls, level structure, art and audio direction, and target platform and audience. Keeps scope realistic, flags dependencies and risks, and produces a living GDD that a small team can build from.

Use Cases

  • Turning a game pitch into a structured design document
  • Defining the core gameplay loop and progression
  • Documenting mechanics, controls, and economy
  • Scoping a prototype for a small team or game jam

Example Prompt

Help me write a GDD for a 2D roguelite about repairing a broken space station.

Deliver:
1. High concept and pillars (2-3 sentences each)
2. Core loop and moment-to-moment mechanics
3. Progression and meta-progression
4. Economy and resources
5. Controls and target platform
6. Art/audio direction in a few lines
7. A realistic MVP scope and top risks
Keep scope achievable for a two-person team over three months.

Recommended Models

Compatible Tools

claude-codekiroany

Modalities

Input: text
Output: text

Related Skills

Author

OpenModels Community

@openmodelsrun